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TIER 5
Travelers Gun
Value: 5,950
Range: N/A
Demand: 5.5 - Rarity: 4
Stability: Stable
Wiki
Evergun
Value: 3,350
Range: 3350-3400
Demand: 6 - Rarity: 3.5
Stability: Recovering
Wiki
Constellation
Value: 2,750
Range: 2750-2800
Demand: 6 - Rarity: 3.5
Stability: Peaking
Wiki
Vampires Gun
Value: 1,675
Range: N/A
Demand: 5 - Rarity: 3.5
Stability: Stable
Wiki
Blossom
Value: 1,265
Range: N/A
Demand: 5.5 - Rarity: 3
Stability: Stable
Wiki
Raygun
Value: 1,175
Range: N/A
Demand: 5 - Rarity: 2.5
Stability: Stable
Wiki
Bauble
Value: 900
Range: N/A
Demand: 5 - Rarity: 3
Stability: Stable
Wiki
Soul
Value: 500
Range: N/A
Demand: 5 - Rarity: 3
Stability: Stable
Wiki
Sunset
Value: 500
Range: N/A
Demand: 5 - Rarity: 3
Stability: Stable
Wiki
Rainbow Gun
Value: 420
Range: 420-430
Demand: 5.5 - Rarity: 3
Stability: Peaking
Wiki
Flora
Value: 410
Range: N/A
Demand: 4.5 - Rarity: 2.5
Stability: Stable
Wiki
Ocean
Value: 280
Range: N/A
Demand: 4 - Rarity: 2.5
Stability: Stable
Wiki
Xenoshot
Value: 270
Range: N/A
Demand: 4 - Rarity: 2.5
Stability: Stable
Wiki
Flowerwood Gun
Value: 260
Range: N/A
Demand: 4 - Rarity: 2.5
Stability: Stable
Wiki
TIER 4
WaterGun
Value: 245
Range: N/A
Demand: 3 - Rarity: 2.5
Stability: Stable
Wiki
Borealis
Value: 165
Range: 165-170
Demand: 4 - Rarity: 2
Stability: Doing Well
Wiki
Treat
Value: 140
Range: N/A
Demand: 2.5 - Rarity: 2
Stability: Stable
Wiki
Pearlshine
Value: 105
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
TIER 3
Luger
Value: 47
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
Red Luger
Value: 45
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
Elderwood Revolver
Value: 40
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
Sugar
Value: 40
Range: N/A
Demand: 1.5 - Rarity: 2
Stability: Stable
Wiki
Makeshift
Value: 40
Range: N/A
Demand: 1.5 - Rarity: 2
Stability: Stable
Wiki
Spectre
Value: 40
Range: N/A
Demand: 1 - Rarity: 2
Stability: Stable
Wiki
Darkbringer
Value: 40
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
Iceblaster
Value: 40
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
Lightbringer
Value: 38
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
TIER 2
Green Luger
Value: 28
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
Amerilaser
Value: 25
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
Laser
Value: 25
Range: N/A
Demand: 2 - Rarity: 1.5
Stability: Stable
Wiki
Hallowgun
Value: 25
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
Swirlygun
Value: 23
Range: N/A
Demand: 1 - Rarity: 1.5
Stability: Stable
Wiki
Icebeam
Value: 23
Range: N/A
Demand: 1.5 - Rarity: 2
Stability: Stable
Wiki
Shark
Value: 23
Range: N/A
Demand: 2 - Rarity: 1.5
Stability: Stable
Wiki
Blaster
Value: 20
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
Plasmabeam
Value: 20
Range: N/A
Demand: 1.5 - Rarity: 2
Stability: Stable
Wiki
Luger Cane
Value: 18
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
Jinglegun
Value: 18
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
Minty
Value: 17
Range: N/A
Demand: 1.5 - Rarity: 2
Stability: Stable
Wiki
Gingermint
Value: 17
Range: N/A
Demand: 1.5 - Rarity: 2
Stability: Stable
Wiki
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