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TIER 5
Travelers Gun
Value: 3,700
Range: 3600-3850
Demand: 5.5 - Rarity: 3
Stability: Fluctuating
Wiki
Evergun
Value: 2,625
Range: 2625-2650
Demand: 6 - Rarity: 3
Stability: Doing Well
Wiki
Blossom
Value: 860
Range: N/A
Demand: 5.5 - Rarity: 2
Stability: Stable
Wiki
Constellation
Value: 850
Range: 850-875
Demand: 6 - Rarity: 2
Stability: Doing well
Wiki
Vampires Gun
Value: 600
Range: 600-625
Demand: 5.5 - Rarity: 2
Stability: Doing Well
Wiki
Bauble
Value: 500
Range: 475-525
Demand: 4.5 - Rarity: 2
Stability: Fluctuating
Wiki
Rainbow Gun
Value: 265
Range: N/A
Demand: 4 - Rarity: 2
Stability: Stable
Wiki
TIER 4
Soul
Value: 155
Range: N/A
Demand: 3 - Rarity: 2
Stability: Stable
Wiki
Flowerwood Gun
Value: 150
Range: N/A
Demand: 3 - Rarity: 2
Stability: Stable
Wiki
Flora
Value: 150
Range: N/A
Demand: 3 - Rarity: 3.5
Stability: Fluctuating
Wiki
Ocean
Value: 150
Range: N/A
Demand: 3 - Rarity: 2
Stability: Stable
Wiki
WaterGun
Value: 120
Range: 120-130
Demand: 3 - Rarity: 1.5
Stability: Doing Well
Wiki
Borealis
Value: 110
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
Sugar
Value: 80
Range: N/A
Demand: 1.5 - Rarity: 1.5
Stability: Stable
Wiki
TIER 3
Luger
Value: 70
Range: N/A
Demand: 2.5 - Rarity: 1.5
Stability: Stable
Wiki
Iceblaster
Value: 68
Range: N/A
Demand: 2.5 - Rarity: 1.5
Stability: Stable
Wiki
Makeshift
Value: 65
Range: N/A
Demand: 2 - Rarity: 1.5
Stability: Stable
Wiki
Swirlygun
Value: 62
Range: N/A
Demand: 1.5 - Rarity: 1.5
Stability: Stable
Wiki
Red Luger
Value: 62
Range: N/A
Demand: 2.5 - Rarity: 1.5
Stability: Stable
Wiki
Pearlshine
Value: 62
Range: N/A
Demand: 2 - Rarity: 1.5
Stability: Stable
Wiki
Elderwood Revolver
Value: 60
Range: N/A
Demand: 2 - Rarity: 1.5
Stability: Stable
Wiki
Darkbringer
Value: 58
Range: N/A
Demand: 2 - Rarity: 1.5
Stability: Stable
Wiki
Spectre
Value: 55
Range: N/A
Demand: 1.5 - Rarity: 1.5
Stability: Stable
Wiki
Lightbringer
Value: 55
Range: N/A
Demand: 2 - Rarity: 1.5
Stability: Stable
Wiki
Green Luger
Value: 38
Range: N/A
Demand: 2 - Rarity: 1.5
Stability: Stable
Wiki
TIER 2
Laser
Value: 30
Range: N/A
Demand: 2 - Rarity: 1.5
Stability: Stable
Wiki
Icebeam
Value: 28
Range: N/A
Demand: 1.5 - Rarity: 1.5
Stability: Stable
Wiki
Plasmabeam
Value: 28
Range: N/A
Demand: 1.5 - Rarity: 1.5
Stability: Stable
Wiki
Hallowgun
Value: 28
Range: N/A
Demand: 2 - Rarity: 2
Stability: Stable
Wiki
Amerilaser
Value: 27
Range: N/A
Demand: 1.5 - Rarity: 2
Stability: Stable
Wiki
Blaster
Value: 27
Range: N/A
Demand: 1.5 - Rarity: 2
Stability: Stable
Wiki
Shark
Value: 26
Range: N/A
Demand: 1.5 - Rarity: 1.5
Stability: Stable
Wiki
Gingermint
Value: 23
Range: N/A
Demand: 1 - Rarity: 1.5
Stability: Stable
Wiki
Luger Cane
Value: 22
Range: N/A
Demand: 1.5 - Rarity: 2
Stability: Stable
Wiki
Jinglegun
Value: 18
Range: N/A
Demand: 1.5 - Rarity: 2
Stability: Stable
Wiki
Minty
Value: 17
Range: N/A
Demand: 1.5 - Rarity: 2
Stability: Stable
Wiki
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